AQUATIC GAMES, THE

TIPS

100M SPLASH

Run along the top of the water, then jump over the pelican. He will fly off, then come back and carry you over half the course. If you knock all three toucans off, two pelicans will carry you in turn. In one-player mode, don't start running, just let the penguin kick you until you fall into the water. This will give you a 10,000 point bonus and reset your time.

Juggling

Simply rotate the joystick madly to juggle all five balls.

Shell-Shooting

Go to the right, wait and then jump on the jelly limpet. He will then catapult you through the roof where there is a king limpet, bonuses and limpet mines.

Bouncy Castle

A forward or backward somersault followed by a twist will give you a spring box. Use this to gain greater height. Do a twist at the top of your jump to go through the roof for bonuses.

Long Jump

Make the jump and keep waggling while in the air for greater distance. If you get a really long jump, prepare for a surprise...

Unicycle

The trick here is to rotate the joystick slowly and steadily instead of maniacally.

Feeding Time

If the butterfly hits the fish, you will get a 1,000 point bonus. Time throwing sweets to the fish so that you trap the butterfly between the fish for a bonus.

Kipper Watching

Leave the clock and let it ring for a large bonus - watch the seals though.